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Katana zero twitter
Katana zero twitter





katana zero twitter

Which I get, why would you wanna see the game slowing down? But after watching the first one in the game, I never bothered watching them again.

katana zero twitter

It would show when you went in slow motion. After you finish an area, you get a “replay” of how the area went. Some of the areas felt rewarding when I finally got past them, but for the most part, I was just letting out a sigh and saying “finally!”. Or kill them with a door, then kill the other with your sword, and save your throwable for when you need it. So you could hit someone with a bottle, then cut them with your sword. Even two enemies could be a struggle depending on the weapons they had! Most of the time if there was more than one enemy at a time, the game gave you a throwable weapon. If more than two enemies ever came after me, I knew I was dead. It’s not about “how fast can you kill them”, but more of “how will you separate them to kill them easier?”. It doesn’t help that as you progress, the levels are filled with enemies. But as I said, even doing that, your movements feel so incredibly heavy, that unless you were rolling, it felt like it hindered more than helped. So you can react better to enemies, or get behind them and dodge bullets, or be able to hit them back.

katana zero twitter

Slowing time is also a big factor for this game. When enemies would shoot at me, I would die most of the time, because I just couldn’t slash fast enough a second time, even when I slowed time. As a samurai, you expect to be able to slash your sword around very fast. Though you can watch a video and go “this doesn’t seem slow at all!”, I can assure you, it kind of is. My biggest complaint is easily how slow the gameplay feels. Except even though the game was a bit short, it still felt like it dragged on forever. The game is broken down into about a dozen levels for you to cut your way through. So it never felt like a worthwhile pay off.Īs for the core of it all, the game plays like a side scrolling Hotline Miami. Why do that? It also doesn’t help that the game just sort of ends. Running down a hallway, ready to kill enemies, and then it “glitches” into a cutscene. I’m all for these kinds of things, but when it actually interferes with gameplay, that’s where I draw the line. To the point where the game even “glitches” to make you think it’s breaking. The game tries it’s best to walk the line between “is this truly reality? Or are you going insane?”. Especially when it came to the big reveal. Yes I finished the game, but half of the time I just tuned out and didn’t pay much attention to anything outside of the story.

katana zero twitter

As I only played through once, but that was because the bulk of the story, and the game itself just didn’t have that special something to keep my attention. Do you interrupt people while they speak and be the diligent little assassin? Or do you let them say their peace? It sure was an interesting take on it all, but I truly was curious how much this shaped the story. During the conversations in the game, there’s dialogue choices as well. In your doctor’s office, the bulk of the story happens, but now and again, in the levels themselves, there are some story beats, but not often, until the back half of the game. The story itself plays out in a very odd fashion. Unfortunately your doctor has the medicine you need to survive. This is a great premise, albeit a little cliché, but what can you do. If you don’t do what you’re told to, you will face serious consequences. Your job is to assassinate your targets, without asking questions, and without any collateral damage. You are a lone samurai who works for a secret organization, run by your doctor. It was then released to Xbox One in 2020.

#KATANA ZERO TWITTER PC#

Developed by indie studio Aksiisoft and published by Devolver Digital, it was released on PC and Nintendo Switch in 2019.







Katana zero twitter